AI Insights · Timothy · October 2024
Top 5 High Fantasy Games on Android in Qatar: Q3 2024
Discover the performance trends of the leading high fantasy games on Android in Qatar during Q3 2024, including insights on downloads, revenue, and active users.
In the third quarter of 2024, the high fantasy gaming scene on Android in Qatar exhibited notable performance trends for the top five games, according to Sensor Tower data. Here's a closer look at how each game fared in terms of downloads, revenue, and active users.
Lineage W from NCSOFT saw its weekly revenue fluctuate significantly, starting at approximately $7.4K in early July, peaking at $12.3K a week later, and then declining to a low of $138 by early August. However, it regained momentum towards the end of the quarter, reaching around $9.1K. Weekly downloads were minimal, with a maximum of 7 downloads in the week of August 19. The game maintained a stable base of weekly active users, ranging from 785 to 939 throughout the quarter.
Mobile Legends: Bang Bang by Moonton maintained a consistent weekly revenue stream, starting at $5.1K and concluding the quarter at $5.3K. Weekly downloads remained steady, peaking at 763 in mid-July, while active users ranged from 3.0K to 3.5K, with a notable increase at the end of September.
Clash of Clans by Supercell displayed a gradual increase in weekly revenue, which rose from $1.3K in mid-July to $4.1K by the end of September. Weekly downloads saw a slight decline, dropping from 377 at the start of the quarter to 229 by September's end. The game maintained a strong user base, with active users fluctuating between 11.1K and 12.1K.
Total Battle: War of Empires from Scorewarrior experienced a dip in weekly revenue from $2.9K in early July to $629 in late August, before a partial recovery to $2.8K by the end of the quarter. Downloads showed a general upward trend, reaching 404 by the final week of September. Active users increased steadily, growing from 283 to 400 over the quarter.
Evony: The King's Return by TG Inc. had a varied revenue performance, with a low of $953 in mid-September and a high of $2.7K towards the end of the quarter. Downloads peaked at 739 in the last week of September. Active users showed a significant rise to 2.9K by the end of the quarter, after a mid-quarter low of 1.8K.
For more detailed insights and data on these games, visit Sensor Tower.